AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on iOS in Portugal - Q1 2022
Discover the performance trends of the top 5 hybridcasual games on the iOS platform in Portugal during Q1 2022, including revenue, downloads, and active users.
In Q1 2022, the top 5 hybridcasual games on the iOS platform in Portugal showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their performance metrics, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. saw an impressive rise in weekly revenue, peaking at approximately $30.5K in the final week of March. Weekly downloads reached their highest at 25.4K in the last week of February, while weekly active users steadily increased from 11.3K at the start of January to 36.7K by the end of March.
Coloring Match from SUPERSONIC STUDIOS LTD had modest revenue figures, with a peak of $36 in the week of January 24. Weekly downloads showed a declining trend, starting from 3.8K at the end of December and dropping to around 1.5K by the end of March. Similarly, weekly active users decreased from 7K to approximately 3K over the quarter.
Zen Match - Relaxing Puzzle by Moon Active recorded a peak weekly revenue of $624 in mid-February. The game experienced a significant increase in downloads early in the quarter, peaking at 5.4K in the week of February 7, before declining to 1K by the end of March. Weekly active users rose steadily from 188 at the end of December to 8.1K in mid-March, before dipping slightly to 7.4K at the quarter's end.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. maintained stable weekly revenue around the $200-$300 range, with a peak of $288 in the final week of March. Downloads fluctuated, with a high of 3.8K at the end of December, tapering off to about 1.7K by the end of March. Active users showed a slight decline from 14.7K to 11.9K over the quarter.
Beatstar by Space Ape Ltd saw weekly revenue mostly under $300, with a peak of $351 in the last week of March. Weekly downloads increased throughout the quarter, reaching a high of 2.3K in late March. Active users also saw a steady rise, starting at 2.9K and peaking at 6.5K by the end of the quarter.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.